Apple’s giving away a copy of a fun and popular running game, Chameleon Run, on their Apple Store app. Note that I wrote “Apple Store app,” not “App Store.” You’ll have to download Apple’s Apple Store app, which is essentially an app version of their website, to get this game. Once you’ve downloaded it, go to the “Discover” tab if it’s not already open, and scroll down to the section that looks like this:
Then, download the game.
So what is Chameleon Run? It’s a fun, fast paced, level based platformer style running game with a twist. Continue reading →
Starsceptre is a retro top-down shooter for the iPhone and iPad. Interestingly, it’s a game that was made for iOS devices, by iOS devices. The developers at 8bitMagicGames wrote the game using iPads and a programming tool called Codea, which uses the Lua programming language. Below, you can check out the trailer of the game in action, which is coming soon to the App Store. The game looks to feature the frantic pacing and controls the genre is famous for, with players tapping on the screen to shoot and tilting their devices to move, allowing them to shoot enemies and dodge obstacles and enemy fire. These kind of ferociously fast-passed shooters in space have always been popular with gamers, and have a long history. The first video game was Spacewar, which was also a top-down shooter. Making a game like this with a retro style isn’t just poetic, it’s a tried and true game genre, tons of fun and easy to learn. Continue reading →
Nintendo’s first iOS game, Super Mario Run, released in December to mixed reviews. The game was considered too short, too simple, and too expensive. It’s also only available to play online, so commuters and travelers can’t reliably play it. After about a week, I was bored of it and regretting my $10 purchase. I haven’t played it in weeks. As a long time Mario fan, I’m still disappointed in Nintendo. Still, that hasn’t stopped me from being hopeful about Nintendo’s next official game, Fire emblem Heroes, coming to iOS and Android on February 2nd. Continue reading →
The last original RollerCoaster Tycoon game for iOS, RollerCoaster Tycoon 4 Mobile, was a disaster. It was ruined by freemium pricing tactics taken to an extreme. The game was almost unplayable, and certainly no fun. Fortunately, the series wasn’t completely lost, as the original publisher created a port of RollerCoaster Tycoon 3. This was a full port of the original Mac/PC game, and was available for a single price with no in-app purchases. It’s a great game, and I still play it on occasion. However, it made me miss the game I grew up with. I remember taking turns with my brother to play the original RollerCoaster Tycoon on our computer. The first game was a masterpiece, and the original creator, Chris Sawyer, was a mad genius. In order to cram the most features he could into the limited size of the game, he coded it in pure assembly code. There’s not a person alive who likes assembly code, but everyone loved what he created. RollerCoaster Tycoon was a blast, and RollerCoaster Tycoon 2 added some great features to the original. It’s frequently called the best RollerCoaster Tycoon game by fans of the series. Now Atari has an original game based off of RollerCoaster Tycoon 1 and 2, and the final creation, RollerCoaster Tycoon Classic, has everything we loved about the original, in part because Chris Sawyer came back to work on the game. Best of all, Atari abandoned their freemium pricing model for a much more traditional one. Continue reading →
The App Store is full of amazing games that often get passed over because of their “high” price. Which, by the way, isn’t that high when you consider the work that goes into them. Anyway, back to the cheap games. Most of these games have premium prices because players gain access to the full game, little to no in-app purchases. I didn’t even know a few of them had in-app purchases! These games are usually $5-$10, but for the holidays, you can get them for just $1. I already went on a little shopping spree. You can find fantastic premium titles like Alto’s Adventure, Assassin’s Creed Identity, Mini Metro, AG Drive, Space Marshals 2, Never Alone: Ki Edition, and much more. Get them while they’re cheap! (Of course, comin in at under $10, these are pretty much always cheap, but you get my point.)
I don’t write about games here much. I suppose that’s because this is an Apple focused blog, and, let’s face it, Macs aren’t exactly gaming machines. It’s rare I discuss any game here that isn’t an iOS app. Just this once, I’m going to break that tradition for what has been one of my favorite games, and my favorite of 2016, Overwatch. It mixes MOBA-like strategy and first person shooter action to create an exciting and intelligent game. Overwatch has a diverse cast of characters from all over the world, each with a unique backstory, set of abilities, and personality. That allows this game to break with a tradition, especially found in first person shooters, of games dominated by (almost entirely white) men. People could find an Overwatch character from their neck of the woods, characters who they could identify with. Overwatch had a clear message: anyone can be a hero. Race, religion, gender, and even species can’t prevent someone from doing incredible things. Overwatch was already set to be one of the most inclusive games ever created, and certainly one that’s enjoyed by the largest audience. Many publications have already named it the game of the year for 2016. The creators of Overwatch (Blizzard) took the ideal of diversity one step further yesterday, when they released a new comic for the holidays. Much of the story of Overwatch is told outside of the gameplay, through bios, videos, and comics. Small details are often hidden in the game that ties into this media, all of it considered canon in the Overwatch universe. Blizzard gave us a comic for the holidays, and not only did it bring me some holiday cheer (and you can ask my parents, that’s not easy), it also made the game just a little bit more inclusive. One of my already favorite characters was revealed to be more like me than I previously thought. Continue reading →
Even though they look different, they all generally feel the same.
When the iPhone 7 was announced, I called Super Mario Run the best part of the event. I couldn’t wait to play it. Now, months later, I can say that both Apple and Nintendo disappointed me. The iPhone 7 because it has an old, slippery design and can’t charge while you’re playing music, and Super Mario Run for a list of reasons too long for this sentence. Ah, this sentence will do, the gameplay is repetitive, the main “tour” (storyish) mode is far too short, the game is expensive for what you’re getting, and, perhaps most infuriatingly, Super Mario Run can only be played if you have a constant internet connection. The demo was terribly short, so I couldn’t get a good idea about this game without buying it. I pledged to review this game, so I bought the full game, even though I was disappointed with the short demo. It didn’t get much better from there. I have high standards for Mario games, and Nintendo should too. Unfortunately, it seems like my standards are higher than Nintendo’s for the first time ever. Continue reading →